Work with Unreal Engine 5 and C++
Work with state-of-the-art tools & workflows (VS, Visual Assist, …)
Work in an agile project team with up to 15 people
Work on the custom Unreal Engine used by our games
Implement tests such as Unit, Smoke, Integration, Feature and Functional Tests
Work closely with our designers to implement new features or upgrade existing ones
Take part in several projects
You worked already at least 5 years in the games and/or software industry
Participated in one or more complete development cycles
You have very good working knowledge of C++
You have good knowledge with UE5
You know how game-engines work internally – it’s not just a black box
You know about OOP and are familiar with (code) design patterns
Worked with versioning systems
You can work self-directed and reliably
You like working in a team, solving problems together
You have good communication skills in English both verbally and in writing
Knowledge about DOD (data-oriented design)
Worked with TDD (test-driven development)
Experience with performance optimizations (e.g. parallelization)
Solid math knowledge (linear algebra, geometry)
Solid physics knowledge (especially kinematics)
Working knowledge of C#, Python and/ or other languages
Knowledge of how to write Shaders (GLSL, HLSL or Cg)
Some team leading/ project management skills/ knowledge
Good communication skills in German both verbally and in writing