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<workzag-jobs>

<position>
    <id>145350</id>
    <office>München</office>
    <department>Art 38</department>
    <recruitingCategory>Full time positions</recruitingCategory>
    <name>Animation Artist (f/m/d)</name>
    <jobDescriptions>
        <jobDescription>
            <name>The kind of stuff you`ll be doing:</name>
            <value>
                <![CDATA[<ul style="margin:10px 0px 0px;padding:0px 0px 0px 24px;list-style-type:disc;color:rgb(41,42,46);font-family:'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;font-size:16px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);"><li><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Work hands-on in Unreal Engine 5 across multiple active game projects.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Create, implement and optimize high-quality animations for both humanoid and non-humanoid characters.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Produce animations directly in Unreal Engine.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Set up and maintain animation systems in <span><span><span>UE5</span></span></span>, including Animation Blueprints, Control Rig, State Machines and Sequencer workflows.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Implement in-game cinematics, cutscenes and scripted animation sequences.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Collaborate closely with designers, programmers, artists and technical artists in agile development teams of up to 15 people.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Contribute to several projects simultaneously while maintaining quality and consistency.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Help improve animation workflows, pipelines and production efficiency.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Define specifications and briefs for outsourced animation work, including feedback and handover processes.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Contribute to exciting game titles across multiple platforms.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Work alongside a passionate and experienced development team.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Primarily work with Unreal Engine 5, contributing hands on work directly in the projects.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Create and optimize animations - both for humanoids (biped) and non-humanoids - in <span><span><span>UE</span></span></span> or in <span><span><span>CC</span></span></span> tools (preferably in blender).</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Set up and work with animations in <span><span><span>UE4</span></span></span>/5, including control rig and animation blueprint systems.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Implement sequences and cutscenes.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Work in an agile project team with up to 15 people.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Take part in several projects at a time.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Improve workflows and pipelines.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Work on awesome game titles for various platforms.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Create specifications and briefs for outsourced work and handle handovers and feedback.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Work with a competent, passionate team of developers.</p></li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Who are we looking for:</name>
            <value>
                <![CDATA[<ul style="margin:10px 0px 0px;padding:0px 0px 0px 24px;list-style-type:disc;color:rgb(41,42,46);font-family:'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;font-size:16px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);"><li><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Strong knowledge of 3D animation workflows using Blender, Maya, 3ds Max, or similar software.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Experience working with Unreal Engine 5 animation systems and Animation Blueprints.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Understanding of rigging, skinning and character setup workflows.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Familiarity with modern real-time game production pipelines and industry-standard animation workflows.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Strong understanding of production tools, workflows and optimization practices.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Basic understanding of shaders, materials and <span><span><span>PBR</span></span></span> workflows.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Proactive mindset with a willingness to research, learn and share knowledge with the team.</p></li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>The ideal candidate also has one more of the following:</name>
            <value>
                <![CDATA[<ul style="margin:10px 0px 0px;padding:0px 0px 0px 24px;list-style-type:disc;color:rgb(41,42,46);font-family:'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;font-size:16px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);"><li><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Experience with modeling and texturing.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Basic 2D art or design skills.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Strong eye for visual quality, timingand polish.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Interest in bridging the gap between Art and Technical Art.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Experience creating shaders, <span><span><span>VFX</span></span></span>, particles, or procedural systems.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Advanced Blueprint knowledge in Unreal Engine.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Experience with cinematic workflows and Sequencer tools.</p></li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>You are:</name>
            <value>
                <![CDATA[<ul style="margin:10px 0px 0px;padding:0px 0px 0px 24px;list-style-type:disc;color:rgb(41,42,46);font-family:'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;font-size:16px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);"><li><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">A collaborative team player who enjoys solving problems together.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Self-motivated, organized and reliable.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Comfortable communicating in English, both written and spoken.</p></li><li style="margin-top:4px;"><p style="margin:0px;padding:0px;font:400 16px/1.714 'Atlassian Sans', 'ui-sans-serif', '-apple-system', BlinkMacSystemFont, 'Segoe UI', Ubuntu, 'Helvetica Neue', sans-serif;">Interested in working onsite with our team in Munich.</p></li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>What we offer:</name>
            <value>
                <![CDATA[<ul><li>A great motivated, passionate and ambitious team of over 100 people in Munich</li><li>A secure job in an up-coming industry with a bright future</li><li>38-hour week</li><li>We pay for your train / public transport ticket</li><li>Flexible remote working time models by arrangement </li><li>Relocation support if needed</li><li>Free drinks like softdrinks, coffee, tea and a weekly fresh organic fruit basket</li><li>A super awesome, modern and unique office</li><li>You also get a credit card from us, which we top up with 50€ per month *</li><li>Lunch subsidy of 7.50€ per working day</li><li>Company-based events for knowledge transfer, fun and recreation</li></ul>After probation time]]>
            </value>
        </jobDescription>
    </jobDescriptions>
    <employmentType>permanent</employmentType>
    <seniority>experienced</seniority>
    <schedule>full-time</schedule>
    <yearsOfExperience>2-5</yearsOfExperience>
    <keywords>Animation,blender,Unreal,Unity,agile,games,non-games,3ds max,rigging,skinning</keywords>
    <occupation>general_and_other_creative_and_design</occupation>
    <occupationCategory>creative_and_design</occupationCategory>
    <createdAt>2019-09-27T12:50:20+00:00</createdAt>
    <salaryInformation>
        <min>32400.00</min>
        <max>66000.00</max>
        <currencySymbol>€</currencySymbol>
        <currencyCode>EUR</currencyCode>
        <type>yearly</type>
    </salaryInformation>
</position>

<position>
    <id>2385017</id>
    <office>München</office>
    <additionalOffices>
        <office>Remote</office>
    </additionalOffices>
    <department>Art 38</department>
    <recruitingCategory>Full time positions</recruitingCategory>
    <name>Art Lead (f/m/d)</name>
    <jobDescriptions>
        <jobDescription>
            <name>Your role:</name>
            <value>
                <![CDATA[<span>As Art Lead, you are responsible for the planning, execution and control of the Art Team’s contribution within complex, multi-disciplinary projects. This role is fundamentally management-driven, combining production ownership, team leadership and creative direction.<br>You will ensure that art production is structured, predictable and aligned with project goals, balancing creative ambition with technical constraints, timelines and budgets.<br>Rather than operational creation, your role is to define scope, guide execution, mitigate risks and ensure delivery across all art disciplines (2D, 3D, concept art, animation, VFX, lighting, UI/UX).<br>You act as a central communication and coordination hub between Art Direction, development team other department leads. You will be part of translating vision into clear plans, actionable tasks and measurable outcomes.</span>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>The kind of stuff you`ll be doing:</name>
            <value>
                <![CDATA[<span>Your day-to-day work focuses on planning, coordination and control of art production:<br></span><h3><span style="font-size:15px;">Production Ownership &amp; Planning</span></h3><ul><li>Own art production planning within a project, including sprint planning, milestone definition and backlog structuring.</li><li>Break down high-level goals into clear tasks, priorities and deliverables for the team.</li><li>Prepare and maintain project roadmaps, progress tracking and reporting.</li><li>Actively monitor progress, identify risks early and take corrective action.</li></ul><h3><span style="font-size:15px;">Scoping &amp; Estimation</span></h3><ul><li>Contribute to initial project scoping, defining art requirements, complexity and risks.</li><li>Provide realistic estimations and help shape achievable production plans.</li><li>Continuously refine scope and priorities throughout development based on project needs.</li><li>Define and manage timeboxes, production constraints and quality targets.</li></ul><h3><span style="font-size:15px;">Quality Control &amp; Guidelines</span></h3><ul><li>Develop and refine the visual style, language and aesthetic direction of the project in collaboration with the Art Director.</li><li>Apply strong visual judgment to evaluate work, ensuring clarity, consistency and impact across all disciplines.</li><li>Use principles of composition, color, form, readability and visual hierarchy to guide decisions and elevate overall product quality.</li><li>Establish, maintain and enforce clear art guidelines, pipelines and quality standards.</li><li>Ensure deliverables meet defined visual, technical and performance targets, resulting in a cohesive and high-quality product that is both functional and visually compelling.</li><li>Initiate and drive process improvements, tools adoption and workflows that enhance efficiency and quality within the department.</li><li>Support the team with structured feedback and review processes focused on production goals.</li><li>Maintain a balance between quality expectations and delivery constraints.</li></ul><h3><span style="font-size:15px;">Team Leadership &amp; Coordination</span></h3><ul><li>Lead and coordinate a multidisciplinary art team (Concept, 2D, 3D, Animation, VFX, Lighting, UI/UX).</li><li>Provide direction, clarity and priorities, ensuring the team works efficiently toward shared goals.</li><li>Mentor and support artists while holding the team accountable for delivery and quality.</li><li>Ensure alignment between Art, Tech Art, Design and Engineering.</li></ul><h3><span style="font-size:15px;">Outsourcing &amp; External Collaboration</span></h3><ul><li>Define clear specifications and briefs for outsourced work.</li><li>Manage outsourcing pipelines, including handover, feedback and review cycles.</li><li>Ensure external contributions meet technical, artistic and production requirements.</li></ul><h3><span style="font-size:15px;">Communication &amp; Stakeholder Alignment</span></h3><ul><li>Act as the key interface between Art, Art Direction, Product Owner and other Leads.</li><li>Ensure a clear understanding of project intent, target audience, budget and timeline.</li><li>Communicate status, risks and trade-offs transparently to stakeholders.</li><li>Represent the Art Team in cross-department planning and decision-making.</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Who are we looking for:</name>
            <value>
                <![CDATA[<span>We are looking for a production-focused art leader who understands that delivering high-quality visuals in modern game development requires structure, planning and control in addition to an artistic mindset.<br></span><ul><li>7+ years of experience in game development, including leadership roles within an Art Team.</li><li>Proven experience in managing production, planning workloads and delivering complex projects.</li><li>Strong foundation in visual art, aesthetics and design principles, with the ability to assess and drive visual quality at a product level.</li><li>Strong understanding of art pipelines, dependencies and technical constraints across disciplines.</li><li>Ability to scope work, estimate effort and manage changing requirements.</li><li>Experience with Agile or similar production methodologies (sprint planning, backlog management, etc.).</li><li>Solid knowledge of modern production environments (e.g. Unreal Engine 5 pipelines).</li><li>Strong communication skills with the ability to align multiple stakeholders and disciplines.</li><li>A mindset focused on problem-solving, risk management and accountability.</li><li>Fluent in English (German is a plus).</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Main responsibilities</name>
            <value>
                <![CDATA[<ul><li>Own the planning, execution and delivery of all art-related work within a project.</li><li>Ensure artistic quality standards and consistency.</li><li>Ensure art production is structured, transparent and predictable.</li><li>Define and control scope, quality targets and production constraints.</li><li>Identify, communicate and mitigate risks throughout the project lifecycle.</li><li>Establish and enforce guidelines, pipelines and workflows.</li><li>Drive cross-team alignment to ensure smooth integration into the overall product.</li><li>Support project setup, pitching and early-phase planning with clear art direction and scoping input.</li><li>Conduct regular feedback sessions, evaluations and 1:1s to ensure continuous improvement and clear communication.</li><li>Maintain clear and consistent communication with stakeholders at all levels.</li><li>Support project pitching, visual benchmarks and marketing art when needed.</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>What we offer:</name>
            <value>
                <![CDATA[<ul><li>A welcoming and vibrant office fostering creativity and collaboration.</li><li>A 38-hour workweek, ensuring a healthy work-life balance.</li><li>Relocation support if needed, making your transition to Munich seamless.</li><li>Flexible remote work options tailored to your responsibilities.</li><li>Free drinks (coffee, tea, soft drinks) and weekly fresh organic fruit baskets.</li><li>Monthly prepaid credit card top-up of €50 for added convenience and lunch subsidy provided.*</li><li>Recharge your batteries with table tennis or foosball after intense creative sessions.</li><li>Exciting company events that combine knowledge exchange, fun and team spirit.</li><li>Public transport ticket<br>*After the probation period.</li></ul>]]>
            </value>
        </jobDescription>
    </jobDescriptions>
    <employmentType>permanent</employmentType>
    <seniority>experienced</seniority>
    <schedule>full-time</schedule>
    <yearsOfExperience>7-10</yearsOfExperience>
    <occupation>creative_direction_and_lead</occupation>
    <occupationCategory>creative_and_design</occupationCategory>
    <createdAt>2025-10-14T10:55:02+00:00</createdAt>
    <salaryInformation>
        <min>66000.00</min>
        <max>78000.00</max>
        <currencySymbol>€</currencySymbol>
        <currencyCode>EUR</currencyCode>
        <type>yearly</type>
    </salaryInformation>
</position>

<position>
    <id>2620415</id>
    <office>München</office>
    <department>Management 38</department>
    <recruitingCategory>Full time positions</recruitingCategory>
    <name>Assistant to the CEO (f/m/d)</name>
    <jobDescriptions>
        <jobDescription>
            <name>About the company:</name>
            <value>
                <![CDATA[<span style="border:0px solid;margin:0px;color:rgb(32,32,32);font-family:Inter, '-apple-system', BlinkMacSystemFont, 'Segoe UI', Roboto, 'Helvetica Neue', 'Open Sans', 'system-ui', '-apple-system', 'Segoe UI', Roboto, Ubuntu, Cantarell, 'Noto Sans', sans-serif, 'Apple Color Emoji', 'Segoe UI Emoji';font-size:14px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);">Aesir Interactive is an independent game development studio building ambitious titles for global audiences. </span><br style="border:0px solid;margin:0px;color:rgb(32,32,32);font-family:Inter, '-apple-system', BlinkMacSystemFont, 'Segoe UI', Roboto, 'Helvetica Neue', 'Open Sans', 'system-ui', '-apple-system', 'Segoe UI', Roboto, Ubuntu, Cantarell, 'Noto Sans', sans-serif, 'Apple Color Emoji', 'Segoe UI Emoji';font-size:14px;font-style:normal;font-weight:400;text-transform:none;background-color:rgb(255,255,255);"><span>We are looking for a highly organized, proactive, and trusted Executive Assistant to the CEO to support our CEO in day-to-day operations and help keep our Munich office running smoothly.</span>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Your role:</name>
            <value>
                <![CDATA[<span>You will work closely with the CEO on scheduling, coordination, communication, preparation, and follow-up. </span><span><br>You are someone who sees what needs to be done, keeps information flowing, handles sensitive topics with discretion, and brings structure to a creative and fast-moving game development environment.</span>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Main responsibilities</name>
            <value>
                <![CDATA[<ul><li>Manage the CEO’s calendar, appointments, and priorities, including scheduling internal and external meetings.</li><li>Prepare agendas, take meeting notes, and track follow-ups.</li><li>Prepare meeting materials, briefings, presentations, and documents for partner visits, board meetings, studio presentations, and other key appointments.</li><li>Support the CEO with email and communication management, including prioritizing topics, drafting responses, and protecting focus time.</li><li>Coordinate business travel, accommodation, itineraries, and related documents.</li><li>Handle expense reports, receipts, invoices, and administrative follow-ups related to CEO activities.</li><li>Support board, investor, and publisher communication through preparation, documentation, and follow-up where needed.</li><li>Handle confidential topics with professionalism, discretion, and good judgment.</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Additional responsibilities:</name>
            <value>
                <![CDATA[<ul><li>Be based in our Munich office and help ensure a welcoming, organized, and well-functioning workplace.</li><li>Help organize team events, office gatherings, company meetings, and internal celebrations.</li><li>Support routines and processes that contribute to a positive and productive office culture.</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Your Profile</name>
            <value>
                <![CDATA[<ul><li>2–5 years of experience as an Executive Assistant, Team Assistant, Office Manager, Management Assistant, or in a similar coordination role.</li><li>Experience supporting a CEO, founder, managing director, or senior leadership team is a strong plus.</li><li>Strong organizational skills, attention to detail, and the ability to manage several topics in parallel.</li><li>Confidence in taking ownership without needing constant guidance.</li><li>Good judgment when deciding what is urgent, what needs preparation, and what needs follow-up.</li><li>Fluent German skills, as this role involves office coordination, service providers, official documents, and local vendors.</li><li>Very good English skills.</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>You are:</name>
            <value>
                <![CDATA[<ul><li>Confident user of Microsoft Office, especially Outlook, Excel, and PowerPoint.</li><li>Comfortable working with digital calendars, shared documents, and task lists.</li><li>Able to prepare clear documents, presentations, notes, and overviews.</li><li>Experience with tools such as Teams, Confluence, or Jira is a plus.</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Bonus Points</name>
            <value>
                <![CDATA[<ul><li>Experience in the games industry</li><li>Basic understanding of HR, finance, invoicing, travel booking, or vendor coordination.</li></ul>]]>
            </value>
        </jobDescription>
    </jobDescriptions>
    <employmentType>permanent</employmentType>
    <seniority>entry-level</seniority>
    <schedule>full-time</schedule>
    <yearsOfExperience>1-2</yearsOfExperience>
    <occupation>business_unit_management</occupation>
    <occupationCategory>business_and_strategic_development</occupationCategory>
    <createdAt>2026-04-30T19:26:23+00:00</createdAt>
    <salaryInformation>
        <min>30000.00</min>
        <max>48000.00</max>
        <currencySymbol>€</currencySymbol>
        <currencyCode>EUR</currencyCode>
        <type>yearly</type>
    </salaryInformation>
</position>

<position>
    <id>2617239</id>
    <office>München</office>
    <additionalOffices>
        <office>Remote</office>
    </additionalOffices>
    <department>Finance 38</department>
    <name>Funding &amp; Finance Controller (f/m/d) Regular</name>
    <jobDescriptions>
        <jobDescription>
            <name>About the company:</name>
            <value>
                <![CDATA[<span>Aesir Interactive is an independent game development studio building ambitious titles for global audiences. </span><br><span>We are looking for an experienced and self-driven Controller to take ownership of our financial controlling processes with a particular focus on securing and controlling public and private funding across projects. </span>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Your role:</name>
            <value>
                <![CDATA[<span>You will independently manage controlling tasks across active projects, own financial reporting, and take the lead on funding controlling from tracking disbursements and eligible costs to preparing all controlling-side documentation for public and private funding programmes. </span><br><span>You work closely with project managers and senior management, and bring the structure and judgment to operate with a high degree of autonomy. </span>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Main responsibilities</name>
            <value>
                <![CDATA[<p style="margin-left:0px;"><span style="font-size:inherit;"><strong>Recurring Controlling Tasks</strong> </span></p><ul><li><span style="font-size:inherit;">Perform monthly and quarterly controlling routines: data collection, plausibility checks, and report updates. </span></li><li><span style="font-size:inherit;">Own and further develop financial templates and reporting frameworks; ensure they reflect current project and cost data at all times. </span></li><li><span style="font-size:inherit;">Monitor actuals vs. budget across projects, analyze deviations, and proactively recommend corrective actions to project leadership and management. </span></li></ul><p style="margin-left:0px;"><span style="font-size:inherit;"><strong>Project Handover Preparation</strong> </span></p><ul><li><span style="font-size:inherit;">Lead the financial handover process at the transition from financial planning phase to active project start, and take responsibility for completeness and quality. </span></li><li><span style="font-size:inherit;">Compile budget baselines, cost plans, funding overviews, and cashflow projections into clear, team-ready documents. </span></li><li><span style="font-size:inherit;">Coordinate with project managers and leads to ensure all financial assumptions are correctly transferred and understood. </span></li><li><span style="font-size:inherit;">Maintain handover templates and continuously improve documentation quality. </span></li></ul><p style="margin-left:0px;"><span style="font-size:inherit;"><strong>Funding Controlling</strong> </span></p><ul><li><span style="font-size:inherit;">Prepare and maintain all controlling-side documentation for public and private funding across projects: tracking approved amounts, disbursement schedules, and eligible costs. </span></li><li><span style="font-size:inherit;">Reconcile estimated funding income against actual receipts and calculate correction cashflows. </span></li><li><span style="font-size:inherit;">Maintain funding trackers and ensure all documentation meets reporting requirements of stakeholders. </span></li></ul><p style="margin-left:0px;"><span style="font-size:inherit;"><strong>Project Controlling</strong> </span></p><ul><li><span style="font-size:inherit;">Conduct ongoing project controlling for active development titles: tracking costs, milestones, and budget consumption. </span></li><li><span style="font-size:inherit;">Prepare regular project status reports and variance analyses for the project leadership and management. </span></li><li><span style="font-size:inherit;">Drive cost allocation and ensure expenses are correctly assigned to the right projects and cost centers. </span></li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Your Profile:</name>
            <value>
                <![CDATA[<p style="margin-left:0px;"><span style="font-size:inherit;"><strong>Controlling &amp; Finance</strong> </span></p><ul><li><span style="font-size:inherit;">3–5 years of experience in controlling, finance, or accounting </span></li><li><span style="font-size:inherit;">Solid understanding of financial concepts, including budgeting, cost accounting, and cashflow planning </span></li><li><span style="font-size:inherit;">Able to work independently, manage multiple projects simultaneously, and prioritize without close supervision </span></li></ul><p style="margin-left:0px;"><span style="font-size:inherit;"><strong>Excel Skills</strong> </span></p><ul><li><span style="font-size:inherit;">Solid Excel skills (also without AI) </span></li><li><span style="font-size:inherit;">Ability to work with existing templates, fill them correctly, and spot formula errors </span></li><li><span style="font-size:inherit;">Comfortable building clean calculation structures from scratch </span></li><li><span style="font-size:inherit;">Attention to data consistency </span></li></ul><span><strong>Language Skills</strong><br></span><ul><li><strong>German</strong>, as the role involves working with German-language financial documents, funding requirements, official communication, and internal stakeholders.</li><li>Very good English skills are required.<span style="font-size:inherit;"><br></span></li></ul><p style="margin-left:0px;"><span style="font-size:inherit;"><strong>Analytical Thinking</strong> </span></p><ul><li><span style="font-size:inherit;">Able to follow and verify multi-step financial calculations independently </span></li><li><span style="font-size:inherit;">Strong attention to detail: you notice when something does not add up and you investigate </span></li><li><span style="font-size:inherit;">Structured way of working: your documents can be presented and understood by non-finance stakeholders </span></li><li><span style="font-size:inherit;">Experienced in communicating financial results and risks clearly to non-finance stakeholders and management </span></li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Bonus Points</name>
            <value>
                <![CDATA[<ul><li><span style="font-size:inherit;">Experience with public funding programmes </span></li><li><span style="font-size:inherit;">Exposure to project-based accounting or milestone billing structures </span></li><li><span style="font-size:inherit;">Knowledge of Power Query or Power BI </span></li></ul>]]>
            </value>
        </jobDescription>
    </jobDescriptions>
    <employmentType>permanent</employmentType>
    <seniority>experienced</seniority>
    <schedule>full-time</schedule>
    <yearsOfExperience>2-5</yearsOfExperience>
    <occupation>financial_control</occupation>
    <occupationCategory>accounting_and_finance</occupationCategory>
    <createdAt>2026-04-28T16:06:10+00:00</createdAt>
    <salaryInformation>
        <min>42000.00</min>
        <max>60000.00</max>
        <currencySymbol>€</currencySymbol>
        <currencyCode>EUR</currencyCode>
        <type>yearly</type>
    </salaryInformation>
</position>

<position>
    <id>182897</id>
    <office>München</office>
    <additionalOffices>
        <office>Remote</office>
    </additionalOffices>
    <department>Game Design 38</department>
    <recruitingCategory>Full time positions</recruitingCategory>
    <name>Game Designer (f/m/d) Regular / Senior</name>
    <jobDescriptions>
        <jobDescription>
            <name>Your role:</name>
            <value>
                <![CDATA[As a Game Designer at Aesir Interactive, you will be the bridge between abstract design concepts and tangible gameplay. You won't just write design documents - you will define, connect and build the features of our systemically driven games.<br>You will interpret systems and mechanics through the lens of player feel and technical feasibility, producing playable prototypes in Unreal Engine 5 that justify your design choices. Working closely with system designers, artists, and programmers, you will ensure that gameplay systems are not only fun but also scalable and efficiently implemented.]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>The kind of stuff you`ll be doing:</name>
            <value>
                <![CDATA[<ul><li>Rapid Prototyping: Bringing mechanics to life using UE5 Blueprints to test feel, pacing, and flow.</li><li>System Implementation: Translating design docs into functional game systems, ensuring a smooth hand-off to the programming team.</li><li>UI/UX: Designing and scripting the technical backend of menus and HUDs to ensure a frictionless player experience.</li><li>Input &amp; Feel: Refining character control, camera behaviours, and input schemes for PC and Console.</li><li>Validated Documentation: Creating and maintaining design documents informed and supported by prototypes created using Figma, UE5 or any other necessary tools.</li><li>Cross-Discipline Collaboration: Working with programmers and artists to see through final implementation while maintaining the creative direction.</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Who are we looking for:</name>
            <value>
                <![CDATA[You are passionate about delivering intuitive and elegant user experiences, with an eye for visual detail and a strong understanding of player behaviour.<br>You are as comfortable in the Unreal Editor and you thrive on the iterative process of "fail fast, fix fast."<br><ul><li>3+ years of experience in Game Design with a focus on technical implementation or rapid prototyping.</li><li>A strong portfolio showcasing your design work, for PC/console titles.</li><li>Experience shipping at least one commercial game title PC/Console.</li><li>Proficiency with design and rapid prototyping tools like Figma.</li><li>Advanced proficiency in UE5 and a deep understanding of the Blueprint visual scripting system.</li><li>Solid understanding of UX principles, interface design, and user-centred design practices.</li><li>Ability to work in a fast-paced, collaborative environment.</li><li>Excellent communication skills and a proactive mindset.</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Main responsibilities</name>
            <value>
                <![CDATA[<ul><li>Designing and implementing intuitive gameplay systems that communicate the creative vision.</li><li>Building, testing, and iterating on prototypes based on team and player feedback.</li><li>Defining interaction behaviors, player movement variables, and combat/system logic.</li><li>Maintaining technical consistency and clean Blueprints and project structures.</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Additional responsibilities:</name>
            <value>
                <![CDATA[<ul><li>Pushing standards and quality of game design within the studio.</li><li>Defining and communicating best practices.</li><li>Championing UX-led mechanics and system design.</li><li>Maintaining an up-to-date knowledge of evolving industry standards for game design.</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>The ideal candidate also has one more of the following:</name>
            <value>
                <![CDATA[<ul><li>Advanced scripting skills or understanding of blueprints in Unreal Engine.</li><li>Experience with version control systems (e.g., Perforce, Git) and other project management industry standards such as Jira and Confluence.</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>What we offer:</name>
            <value>
                <![CDATA[<ul><li>A 38-hour workweek, ensuring a healthy work-life balance.</li><li>Relocation support if needed, making your transition to Munich seamless.</li><li>The flexibility of remote work options, tailored to your individual needs and responsibilities.</li><li>Free drinks, including soft drinks, coffee, tea to keep you refreshed and energized.</li><li>Weekly fresh organic fruit basket for a healthy and happy team.</li><li>Monthly credit card top-up of 50€ for added convenience*.</li><li>Recharge your batteries after completing demanding tasks; play a game of table tennis or table soccer to invigorate your spirit.</li><li>Exciting company-based events, offering knowledge transfer, fun activities, and opportunities for recreation.</li><li>We pay for your train / public transport ticket and a subsidy for lunch*</li></ul>*After the probation period]]>
            </value>
        </jobDescription>
    </jobDescriptions>
    <employmentType>permanent</employmentType>
    <seniority>experienced</seniority>
    <schedule>full-time</schedule>
    <yearsOfExperience>5-7</yearsOfExperience>
    <occupation>general_and_other_creative_and_design</occupation>
    <occupationCategory>creative_and_design</occupationCategory>
    <createdAt>2020-01-31T15:22:57+00:00</createdAt>
    <salaryInformation>
        <min>48000.00</min>
        <max>60000.00</max>
        <currencySymbol>€</currencySymbol>
        <currencyCode>EUR</currencyCode>
        <type>yearly</type>
    </salaryInformation>
</position>

<position>
    <id>2441969</id>
    <office>München</office>
    <department>Production 38</department>
    <recruitingCategory>Full time positions</recruitingCategory>
    <name>Head of Producing (f/m/d)</name>
    <jobDescriptions>
        <jobDescription>
            <name>Your role:</name>
            <value>
                <![CDATA[<span>As Head of Producing, you are the driving force behind all production activities at Aesir Interactive. You lead a passionate team of Producers and Project Managers across multiple projects, ensuring our games are delivered on time, within scope, and to the highest quality standards.<br>In this senior leadership role, you are responsible for the strategic and operational development of the Production Department, aligning workflows, resources, and priorities with Aesir’s long-term vision. You collaborate closely with the Chief Production Officer (CPO) and studio leadership to define production culture, establish best practices, and empower your teams to operate with excellence and clarity.<br>You combine entrepreneurial thinking, structured leadership, and a strong execution mindset. You bring well-defined plans, know how to explain them in detail, and ensure they are executed effectively, without unnecessary meta-discussion. Your focus lies on building robust production pipelines and processes that drive consistent delivery across all projects.</span>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Who are we looking for:</name>
            <value>
                <![CDATA[<span>We’re looking for a decisive and structured leader, someone who comes with a clear plan, can explain it precisely, and knows how to put it into action.<br></span><ul><li>You understand how to separate and align Producing and Project Management effectively.</li><li>You balance creative ambition with operational excellence.</li><li>You inspire ownership through clarity, consistency, and accountability.</li><li>You value collaboration and communication as the foundation of great production.</li><li>You believe that process discipline and creative freedom are not opposites, but partners in great game development.</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Main responsibilities</name>
            <value>
                <![CDATA[<span>Strategic Leadership<br></span><ul><li>Define and execute the production strategy in alignment with Aesir’s studio vision and CPO directives</li><li>Establish clear departmental goals, KPIs, and success metrics across all projects</li><li>Build and continuously evolve a strong production framework with well-defined pipelines and interfaces</li><li>Represent the Production Department in leadership meetings and cross-departmental initiatives</li><li>Ensure a clear separation and effective collaboration between Project Management and Producing functions</li></ul>Operational Management<br><ul><li>Oversee planning, tracking, and delivery across multiple productions</li><li>Ensure quality, budget, and timeline alignment within established production frameworks</li><li>Support the CPO in project forecasting, capacity planning, and financial awareness (P&amp;L support responsibility)</li><li>Identify bottlenecks and risks early, act decisively, and establish solutions with a “foot-down” mentality</li><li>Implement and refine production standards, tools, and hybrid processes (Jira, Confluence, milestone frameworks, agile/waterfall integration)</li></ul>Team Development &amp; Leadership<br><ul><li>Lead, mentor, and coach Producers, Product Owners, and Project Managers</li><li>Foster a positive, transparent, and empowering team culture built on ownership, accountability, and trust</li><li>Ensure clear communication structures between Producing, PM, and other departments</li><li>Encourage continuous learning and improvement through structured feedback and performance reviews</li><li>Align resource allocation, workload, and project priorities effectively</li></ul>Production Strategy &amp; Process Ownership<br><ul><li>Develop and maintain a strong production pipeline concept, ensuring scalability and efficiency across projects</li><li>Establish and enforce best practices for production planning, milestone definition, and delivery control</li><li>Translate the studio’s product strategy into actionable production structures that reflect both vision and execution</li><li>Understand each product in development to navigate priorities, dependencies, and cross-project requirements</li></ul>Authority &amp; Decision-Making<br><ul><li>Take operational ownership of production-related decisions in alignment with studio leadership</li><li>Represent Aesir’s production perspective in internal and external negotiations</li><li>Maintain a solution-oriented, hands-on approach to leadership with a strong focus on implementation and accountability</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Your Profile</name>
            <value>
                <![CDATA[<ul><li>10+ years of experience in game production or project leadership within the games industry</li><li>Proven track record in leading multi-disciplinary production teams and managing Producers and/or Project Managers</li><li>Demonstrated success in building and maintaining production pipelines and cross-departmental processes</li><li>Strong understanding of both agile and hybrid development methodologies (Scrum, Kanban, waterfall integration)</li><li>Highly structured mindset, capable of developing, communicating, and executing detailed production plans</li><li>Strategic understanding of product vision and the ability to translate it into production execution</li><li>Excellent leadership, communication, and negotiation skills</li><li>Strong organizational and analytical capabilities with proactive problem-solving attitude</li><li>Fluent in English (German a plus)</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Benefits</name>
            <value>
                <![CDATA[<ul><li>A welcoming and vibrant office located just 10 minutes from Munich’s central station</li><li>Hybrid or remote work options tailored to your individual needs</li><li>38-hour workweek ensuring a healthy work-life balance</li><li>Free drinks (soft drinks, coffee, tea) and fresh organic fruit every week</li><li>Monthly credit card top-up of 50€ for added convenience*</li><li>Public transport ticket coverage and lunch subsidy*</li><li>Team activities, knowledge-sharing events, and studio celebrations</li><li>Table tennis and table soccer to recharge your energy</li><li>Relocation support if needed<br>*After the probation period</li></ul>]]>
            </value>
        </jobDescription>
    </jobDescriptions>
    <employmentType>permanent</employmentType>
    <seniority>experienced</seniority>
    <schedule>full-time</schedule>
    <yearsOfExperience>10-15</yearsOfExperience>
    <occupation>it_project_management</occupation>
    <occupationCategory>it_software</occupationCategory>
    <createdAt>2025-11-27T10:48:35+00:00</createdAt>
    <salaryInformation>
        <min>90000.00</min>
        <max>105000.00</max>
        <currencySymbol>€</currencySymbol>
        <currencyCode>EUR</currencyCode>
        <type>yearly</type>
    </salaryInformation>
</position>

<position>
    <id>2526520</id>
    <office>München</office>
    <department>IT 38</department>
    <recruitingCategory>Full time positions</recruitingCategory>
    <name>IT System Administrator / IT Specialist in System Integration</name>
    <jobDescriptions>
        <jobDescription>
            <name>Your role:</name>
            <value>
                <![CDATA[<p style="margin-bottom:10pt;">You’ll own and evolve our on-premises and cloud infrastructure — from the server rack in our Munich office to our Azure environment. The role is hands-on: you’ll design storage and virtualization setups that can handle terabytes of game assets, keep build servers running efficiently, manage identity services, and automate everything you can. Once the core infrastructure is running smoothly, there’s room to get involved with our DevOps team and help shape how we build and ship our games.</p>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>The kind of stuff you`ll be doing:</name>
            <value>
                <![CDATA[<ul><li>Build and maintain our on-prem server infrastructure — rack hardware, networking, and virtualization (we’re moving to Proxmox).</li><li>Design and manage high-capacity storage for game assets (we’re talking terabytes) — performance, redundancy, and backups included.</li><li>Keep our build servers fast and reliable — game builds in Unreal Engine can run for hours, so build infrastructure performance directly impacts the team’s productivity.</li><li>Administer and secure our Linux servers and Azure cloud resources.</li><li>Manage hybrid identity with Active Directory and Azure Entra ID.</li><li>Automate routine tasks and infrastructure provisioning — ideally with an Infrastructure-as-Code approach (Ansible, Terraform, or similar).</li><li>Support our ~110 Windows endpoints alongside our M365 environment.</li><li>Collaborate with DevOps and development teams to improve build and deployment workflows as the role grows.</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Your Profile</name>
            <value>
                <![CDATA[<p style="margin-top:10pt;margin-right:0cm;margin-bottom:5pt;margin-left:0cm;"><strong>Must-haves</strong></p><ul><li>Completed training or degree in IT / system integration, with approximately 3–5 years of hands-on experience.</li><li>Strong Linux server administration skills; you’re comfortable living in the terminal.</li><li>Experience designing and building server, storage, and virtualization infrastructure — ideally at a scale where performance and capacity planning matter.</li><li>Solid understanding of network architecture, firewalls, and IT security practices.</li><li>Familiarity with hybrid identity management (Active Directory &amp; Azure Entra ID).</li><li>Automation mindset — you’d rather script a repeatable task than do it twice. Bash and Python are your friends; bonus points for IaC tools like Ansible or Terraform.</li><li>Independent, solution-oriented, and comfortable communicating in English across departments.</li></ul><p style="margin-top:10pt;margin-right:0cm;margin-bottom:5pt;margin-left:0cm;"><strong>Nice-to-haves</strong></p><ul><li>Experience with Proxmox VE or VMWare.</li><li>Familiarity with game development infrastructure — e.g. Unreal Engine build pipelines, asset storage, or version control for large binary files (Perforce, Git LFS).</li><li>Windows endpoint administration (Intune, Group Policy, M365).</li><li>German language skills.</li><li>Interest in DevOps practices and CI/CD pipelines.</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>What we offer:</name>
            <value>
                <![CDATA[<ul><li>Flexible 38-hour workweek with a real focus on work-life balance.</li><li>Free drinks, snacks, and fresh organic fruit.</li><li>Monthly transport subsidy and lunch vouchers (after probation).</li><li>Access to the latest gaming tech and room to grow your skills.</li><li>Team events, game jams, and industry conferences.</li></ul><p style="margin-top:20pt;"><em><span style="font-size:13px;color:#718096;">Note: Depending on seniority, “knowledge of” requirements may be expected at a “good/very good” level for senior candidates.</span></em></p>]]>
            </value>
        </jobDescription>
    </jobDescriptions>
    <employmentType>permanent</employmentType>
    <seniority>experienced</seniority>
    <schedule>full-time</schedule>
    <yearsOfExperience>5-7</yearsOfExperience>
    <occupation>general_and_other_it_software</occupation>
    <occupationCategory>it_software</occupationCategory>
    <createdAt>2026-02-11T12:56:32+00:00</createdAt>
    <salaryInformation>
        <min>70000.00</min>
        <max>90000.00</max>
        <currencySymbol>€</currencySymbol>
        <currencyCode>EUR</currencyCode>
        <type>yearly</type>
    </salaryInformation>
</position>

<position>
    <id>2127006</id>
    <office>München</office>
    <additionalOffices>
        <office>Remote</office>
    </additionalOffices>
    <department>Game Design 38</department>
    <recruitingCategory>Full time positions</recruitingCategory>
    <name>Lead Game Designer (f/m/d)</name>
    <jobDescriptions>
        <jobDescription>
            <name>Your role:</name>
            <value>
                <![CDATA[As a Lead Game Designer, you will spearhead the creative vision and design execution for our projects. You will manage a team of designers, define workflows, and ensure alignment with project goals, contributing directly to the success of our games.]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>The kind of stuff you`ll be doing:</name>
            <value>
                <![CDATA[<ul><li>Collaborate closely with the Design Director and the Project Owner (or Creative Producer) to define and uphold the creative vision of the game. </li><li>Take ownership of the design pipeline, ensuring quality, consistency, and timely delivery of design deliverables. </li><li>Lead, mentor, and inspire a team of game and level designers to achieve their best work. </li><li>Define and document core game systems, mechanics, and features, ensuring they align with gameplay goals. </li><li>Oversee and iterate on game systems through player feedback, playtesting, and internal reviews. </li><li>Work closely with cross-disciplinary teams, including artists, writers, and engineers, to bring the game to life.</li><li>Review and provide constructive feedback on design documents, prototypes, and ingame implementations. </li><li>Conduct competitor analysis and stay updated on industry trends to ensure innovation and relevance.</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Who are we looking for:</name>
            <value>
                <![CDATA[<ul><li>8+ years of experience in Game Design, including 3+ years in a leadership role. </li><li>Proven track record of working on at least 2 shipped titles, ideally including AA or AAA console or PC games. </li><li>Expertise in gameplay, systems, and mechanics design, with experience leading teams on projects with complex requirements. </li><li>Hands-on experience with Unreal Engine and familiarity with tools like Photoshop or other 2D/3D design software. </li><li>A deep passion for gaming and an analytical mindset to learn from and improve upon industry best practices. </li><li>Strong understanding of UX/UI principles and how they impact player experience. </li><li>Excellent verbal and written communication skills in English.</li><li>Stays composed and productive under shifting priorities, tight deadlines, and creative setbacks. Is able to translate ambiguity into clear next steps for the team rather than passing pressure downward.</li><li>Delivers consistent design output across long production cycles, balancing iteration and polish with the discipline to ship on time and within scope.</li><li>Leads designers through difficult phases (crunch risks, scope cuts, direction changes, playtest feedback) while protecting team morale, focus, and creative confidence.</li><li>Gives and receives feedback with directness and care. Holds the quality bar without bruising relationships across different departments like design, art, programming, and production.</li><li>Communicates progress proactively, and surfaces problems early with proposed solutions, and if needed through escalations.</li><li>Builds credibility with peers and leadership by making reasoning transparent, explains design decisions in terms of player value, project goals, and trade-offs others can engage with.</li><li>Maintains perspective during conflict or criticism, separating the work from the person, and keeps the conversation focused on what's best for the game.</li><li>A motivational leadership style, fostering a culture of creativity, collaboration, and continuous improvement.</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Additional responsibilities:</name>
            <value>
                <![CDATA[<ul><li>Collaborate on high-level pitches and presentations to secure buy-in from stakeholders. </li><li>Work with narrative teams to ensure missions and scenarios align with the overarching narrative and world-building. </li><li>Create and implement strategies for team development, including growth plans for junior and mid-level designers. </li><li>Ensure that team workflows and pipelines are efficient, scalable, and welldocumented.</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>The ideal candidate also has one more of the following:</name>
            <value>
                <![CDATA[<ul><li>Experience designing open-world systems or working on fighting/combat gameplay. </li><li>A strong eye for cinematic direction and narrative design, including story arcs and dialogue writing. </li><li>Ability to conceptualize and implement world-building, lore, and immersive game elements. </li><li>Prior experience in roles requiring collaboration with technical departments on tools and pipeline improvements. </li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>You are:</name>
            <value>
                <![CDATA[<ul><li>A natural leader who can motivate and inspire a team through passion, communication, and mentorship.</li><li>Highly organized and able to juggle multiple priorities and projects effectively.</li><li>Open to critique and adept at giving constructive feedback. </li><li>Adaptable and eager to learn new tools and approaches. </li><li>Driven to create exceptional player experiences through innovation and collaboration.</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>What we offer:</name>
            <value>
                <![CDATA[<ul><li>A welcoming and creative workplace</li><li>A 38-hour workweek, ensuring a healthy work-life balance. </li><li>Flexible remote work options tailored to individual needs. </li><li>Perks like free drinks, a weekly organic fruit basket.  </li><li>Monthly credit card top-up of €50 and a lunch subsidy (available for employees based in Germany, after the probation period). </li><li>Public transport ticket coverage (only for employees working in Munich). </li></ul>]]>
            </value>
        </jobDescription>
    </jobDescriptions>
    <employmentType>permanent</employmentType>
    <seniority>experienced</seniority>
    <schedule>full-time</schedule>
    <yearsOfExperience>7-10</yearsOfExperience>
    <occupation>creative_direction_and_lead</occupation>
    <occupationCategory>creative_and_design</occupationCategory>
    <createdAt>2025-05-23T11:06:50+00:00</createdAt>
    <salaryInformation>
        <min>60000.00</min>
        <max>75000.00</max>
        <currencySymbol>€</currencySymbol>
        <currencyCode>EUR</currencyCode>
        <type>yearly</type>
    </salaryInformation>
</position>

<position>
    <id>2650009</id>
    <office>Remote</office>
    <additionalOffices>
        <office>München</office>
    </additionalOffices>
    <department>QA 38</department>
    <recruitingCategory>Full time positions</recruitingCategory>
    <name>QA Lead Games (f/m/d)</name>
    <jobDescriptions>
        <jobDescription>
            <name>The kind of stuff you`ll be doing:</name>
            <value>
                <![CDATA[<ul><li style="color:rgb(0,0,0);"><span style="font-size:inherit;">Direct and manage the entire QA testing protocol from early game design to final release, including black box/functional, regression, and end-phase testing.</span></li><li style="color:rgb(0,0,0);"><span style="font-size:inherit;">Attend planning and sprint meetings as the QA representative, actively listening for scope, features, or changes that require testing coverage or dedicated QA development effort, and advocating for QA needs before they become blockers.</span></li><li style="color:rgb(0,0,0);"><span style="font-size:inherit;">Team Coordination: Liaise closely with the development and creative teams to facilitate communication and address issues promptly. Guide QA testers in their daily tasks and project goals. </span></li><li style="color:rgb(0,0,0);"><span style="font-size:inherit;">Oversee daily smoke tests and performance checks across all game versions and platforms. Ensure defects are reported and tracked systematically. </span></li><li style="color:rgb(0,0,0);"><span style="font-size:inherit;">Develop, enhance, and maintain detailed test cases and scripts to cover all aspects of game quality, including functionality, performance, and user experience. </span></li><li style="color:rgb(0,0,0);"><span style="font-size:inherit;">Identify, analyze, and report issues, providing actionable insights and recommendations for improvements in the game’s design, functionality, and performance. </span></li><li style="color:rgb(0,0,0);"><span style="font-size:inherit;">Lead titles through crucial phases of submission testing, ensuring that every game version meets the highest quality standards before public release. </span></li><li style="color:rgb(0,0,0);"><span style="font-size:inherit;">Feedback Integration: Collaborate integrating player and team feedback to enhance game quality and player satisfaction.</span></li><li style="color:rgb(0,0,0);"><span style="font-size:inherit;">Own the assigned project end to end, maintaining awareness of the timeline and ensuring QA needs are represented at every stage.</span></li><li style="color:rgb(0,0,0);"><span style="font-size:inherit;">Formulate clear, structured test plans and communicate them to the team, including timelines, priorities, and ownership.</span></li><li style="color:rgb(0,0,0);"><span style="font-size:inherit;">Delegate tasks across the QA team and any outsourced QA resources, track progress, and make sure priorities are understood and followed throughout the build cycle.</span></li><li style="color:rgb(0,0,0);"><span style="font-size:inherit;">Chase information proactively rather than waiting for it to come to you, and respond to cross-department requests in a timely manner.</span></li><li style="color:rgb(0,0,0);"><span style="font-size:inherit;">Identify patterns in defect data and team workflows, surface them to relevant stakeholders, and propose concrete solutions including process changes, tooling improvements, or preventive testing strategies.</span></li><li style="color:rgb(0,0,0);"><span style="font-size:inherit;">Bring forward ideas to improve QA practices at Aesir over time, including future-looking solutions.</span><br><span style="font-size:inherit;">Stay current with QA tooling and AI-assisted testing tools, applying them where they genuinely improve efficiency or coverage.</span></li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Who are we looking for:</name>
            <value>
                <![CDATA[<ul><li><span style="font-size:inherit;">Proven QA lead experience, having overseen at least 3 game projects from conception to release, including console game testing. </span></li><li><span style="font-size:inherit;">Proven track record in successfully leading similar teams in previous role(s) </span></li><li><span style="font-size:inherit;">Advanced skills in bug/defect tracking using tools like JIRA and a deep understanding of game development components and QA methodologies. </span></li><li><span style="font-size:inherit;">Excellent communication abilities to facilitate seamless coordination between departments and teams.</span></li><li style="color:rgb(0,0,0);">Experience managing outsourced QA partners.</li><li style="color:rgb(0,0,0);">Strong written communication skills for documenting and presenting test plans clearly to the full team.</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>You are:</name>
            <value>
                <![CDATA[<ul><li>Capable of analyzing complex issues and delivering actionable insights for continuous improvement. </li><li>Able <span>not to just manage, but lead, inspire, and enhance the team’s capabilities and morale even in challenging times. </span></li><li>A true gaming enthusiast, committed to delivering exceptional gaming experiences through meticulous QA practices. </li></ul>]]>
            </value>
        </jobDescription>
    </jobDescriptions>
    <employmentType>permanent</employmentType>
    <seniority>experienced</seniority>
    <schedule>full-time</schedule>
    <yearsOfExperience>5-7</yearsOfExperience>
    <occupation>software_quality_assurance</occupation>
    <occupationCategory>quality_assurance_and_saftey</occupationCategory>
    <createdAt>2026-05-28T11:36:30+00:00</createdAt>
    <salaryInformation>
        <min>48000.00</min>
        <max>56000.00</max>
        <currencySymbol>€</currencySymbol>
        <currencyCode>EUR</currencyCode>
        <type>yearly</type>
    </salaryInformation>
</position>

<position>
    <id>2397319</id>
    <office>München</office>
    <department>Tech 38</department>
    <recruitingCategory>Full time positions</recruitingCategory>
    <name>Tech Director (f/m/d)</name>
    <jobDescriptions>
        <jobDescription>
            <name>Your role:</name>
            <value>
                <![CDATA[<p style="margin-left:0px;"><span style="font-size:inherit;">As Tech Director, you will help shape the technical direction of Aesir across all projects. You will lead our programming and tech disciplines, make sure teams have the right foundations in place, and help turn company-level strategy into practical decisions that support production. </span></p><p style="margin-left:0px;"><span style="font-size:inherit;">You will report to the CTO and act as disciplinary manager for our Programmers and Tech Leads. This includes people development, hiring, feedback, performance, and helping leads grow into stronger technical and managerial roles. </span></p><p style="margin-left:0px;"><span style="font-size:inherit;">This is not a pure management position, though. We expect you to stay close to the code. You will not work as a regular production developer, but you should be comfortable building prototypes, running technical spikes, and validating ideas before teams commit to them. When we are considering a new architecture, rendering approach, engine workflow, or pipeline change, we want someone who can test the idea hands-on and give the team confidence in the direction. </span></p>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>The kind of stuff you`ll be doing:</name>
            <value>
                <![CDATA[<ul><li><span style="font-size:inherit;">Help build the future of Aesir’s Tech Department together with the other directors, with real ownership and a focus on long-term quality.  </span></li><li><span style="font-size:inherit;">Lead Programming Leads and Tech Leads as their disciplinary manager, including 1:1s, growth conversations, hiring, performance, and feedback.  </span></li><li><span style="font-size:inherit;">Prototype and validate important technical directions before teams invest production time in them.  </span></li><li><span style="font-size:inherit;">Stay close to current technology trends, including UE5 releases, Angelscript, rendering tech, AI-assisted development, animation pipelines, and build infrastructure.  </span></li><li><span style="font-size:inherit;">Drive technical quality across projects by reviewing architecture decisions, assessing technical risk, encouraging automated testing where it makes sense, and escalating issues when a different approach is needed.  </span></li><li><span style="font-size:inherit;">Work closely with Game Directors, Producers, and the Tech Art Director to make sure technical and creative goals support each other.  </span></li><li><span style="font-size:inherit;">Coach leads through difficult technical and people decisions, especially as some of them grow into formal management roles.  </span></li><li><span style="font-size:inherit;">Represent technology in cross-departmental and production discussions, with the authority and experience to make decisions rather than simply pass on information.  </span></li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Your Profile</name>
            <value>
                <![CDATA[<h3 style="margin-left:0px;"><strong><span style="font-size:15px;">Must-haves</span></strong><span style="font-size:15px;"> </span></h3><ul><li><span style="font-size:inherit;">Senior-level experience in game programming, with a track record of shipped titles, ideally AA or larger.  </span></li><li><span style="font-size:inherit;">Several years of disciplinary leadership experience with engineers, including hiring, development, evaluation, and giving clear feedback.  </span></li><li><span style="font-size:inherit;">Strong Unreal Engine experience, including UE4 and UE5, with a good understanding of where the engine is strong and where it can create challenges.  </span></li><li><span style="font-size:inherit;">Solid C++ and software architecture skills. You can read an unfamiliar codebase and form a useful technical opinion quickly.  </span></li><li><span style="font-size:inherit;">A practical prototyping mindset. When an idea needs validation, you are comfortable opening a project and testing it directly.  </span></li><li><span style="font-size:inherit;">The ability to move between strategic and hands-on thinking. You can set direction across several projects, but also spot risks in an architecture review.  </span></li><li><span style="font-size:inherit;">Clear and direct English communication skills, including with non-engineers and other departments.  </span></li><li><span style="font-size:inherit;">Confidence in discussions where not everyone agrees, with the ability to challenge decisions constructively.  </span></li></ul><h3 style="margin-left:0px;"><strong><span style="font-size:15px;">Nice-to-haves</span></strong><span style="font-size:15px;"> </span></h3><ul><li><span style="font-size:inherit;">Experience with Unreal Engine Angelscript, the Hazelight fork, or similar scripting layers on top of Unreal Engine.  </span></li><li><span style="font-size:inherit;">Familiarity with Tech Art, tools, or pipeline work, even if they are not your main discipline.  </span></li><li><span style="font-size:inherit;">Experience with AI-assisted development workflows such as Claude Code, Copilot, or agentic pipelines.  </span></li><li><span style="font-size:inherit;">Work-for-hire or publisher-facing experience.  </span></li><li><span style="font-size:inherit;">Experience managing technology across multiple projects.  </span></li><li><span style="font-size:inherit;">German language skills.  </span></li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>What we offer:</name>
            <value>
                <![CDATA[<ul><li><span style="font-size:inherit;">A welcoming and vibrant office fostering creativity and collaboration. </span></li><li><span style="font-size:inherit;">A 38-hour workweek, ensuring a healthy work-life balance. </span></li><li><span style="font-size:inherit;">Relocation support if needed, making your transition to Munich seamless. </span></li><li><span style="font-size:inherit;">Flexible remote work options tailored to your responsibilities. </span></li><li><span style="font-size:inherit;">Free drinks (coffee, tea, soft drinks) and weekly fresh organic fruit baskets. </span></li><li><span style="font-size:inherit;">Monthly prepaid credit card top-up of €50 for added convenience and lunch subsidy provided.* </span></li><li><span style="font-size:inherit;">Recharge your batteries with table tennis or foosball after intense creative sessions. </span></li><li><span style="font-size:inherit;">Exciting company events that combine knowledge exchange, fun and team spirit. </span></li><li><span style="font-size:inherit;">Public transport ticket </span><br><span style="font-size:inherit;">*After the probation period. </span></li></ul>]]>
            </value>
        </jobDescription>
    </jobDescriptions>
    <employmentType>permanent</employmentType>
    <seniority>experienced</seniority>
    <schedule>full-time</schedule>
    <yearsOfExperience>10-15</yearsOfExperience>
    <occupation>software_and_web_development</occupation>
    <occupationCategory>it_software</occupationCategory>
    <createdAt>2025-10-21T13:42:55+00:00</createdAt>
    <salaryInformation>
        <min>78000.00</min>
        <max>100000.00</max>
        <currencySymbol>€</currencySymbol>
        <currencyCode>EUR</currencyCode>
        <type>yearly</type>
    </salaryInformation>
</position>

<position>
    <id>2348717</id>
    <office>München</office>
    <department>Tech 38</department>
    <recruitingCategory>Full time positions</recruitingCategory>
    <name>Unreal Engine Tech Lead (f/m/d)</name>
    <jobDescriptions>
        <jobDescription>
            <name>Your role:</name>
            <value>
                <![CDATA[<span>As the Lead Unreal Engine Programmer, you will take strategic and operational leadership of the Programming Department while keeping a solid, hands-on understanding of Unreal Engine 5 and C++.<br>You are responsible for shaping the technical vision, ensuring efficient workflows, and guiding a team of programmers to create high-quality Double-A games for PC, Xbox, PlayStation, and Switch.<br>Your leadership will drive innovation, foster cross-departmental collaboration, and ensure the successful delivery of our projects in line with Aesir’s long-term goals.</span>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>The kind of stuff you`ll be doing:</name>
            <value>
                <![CDATA[<span><span>Your day-to-day work combines leadership with technical direction:<br></span></span><ul><li>Provide strategic and operational leadership for the Programming Department, aligning goals and processes with Aesir’s corporate objectives.</li><li>Set the technical direction of our projects, ensuring scalability, maintainability, and alignment with industry best practices.</li><li>Oversee testing strategies (Unit, Smoke, Integration, Feature, and Functional Tests) to safeguard quality.</li><li>Coach, mentor and develop team members, fostering a culture of continuous improvement, knowledge sharing and innovation.</li><li>Coordinate and collaborate closely with other departments (Art, Design, Tech-Art, QA) to enable the integration of new features and enhancements.</li><li>Initiate and implement process improvements to increase efficiency and stability within the Programming Department.</li><li>Communicate proactively with the management team to ensure alignment of corporate objectives and departmental requirements.</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Who are we looking for:</name>
            <value>
                <![CDATA[<span>We are seeking a proven technical leader with a passion for Unreal Engine and game development.<br></span><ul><li>Minimum of 7 years of professional experience in games and/or software engineering, including several years in a senior or supervisory role.</li><li>Solid knowledge of C++ and experience with Unreal Engine 4/5, with the ability to set direction and guide technical discussions.</li><li>Demonstrated ability to lead and develop a programming team, including setting goals, providing feedback and supporting professional growth.</li><li>Strong understanding of software architecture and modern development workflows.</li><li>Excellent communication skills in English, both verbal and written, and the ability to foster cross-departmental collaboration.</li><li>A high level of strategic thinking combined with sufficient hands-on technical skills to provide guidance and direction.</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Main responsibilities</name>
            <value>
                <![CDATA[<ul><li>Provide strategic and operational leadership of the Programming Department in line with Aesir’s corporate goals.</li><li>Ensure quality standards and timely delivery of all programming tasks within the financial framework of the company.</li><li>Drive the adoption of effective technologies and best practices in Unreal Engine development.</li><li>Plan and manage training and development measures to strengthen the team’s expertise.</li><li>Conduct regular feedback sessions, evaluations and 1:1s to ensure continuous development and clear goal-setting.</li><li>Promote cross-departmental collaboration to maximize synergies and project success.</li><li>Develop and maintain frameworks to monitor and ensure technical quality.</li></ul>]]>
            </value>
        </jobDescription>
        <jobDescription>
            <name>Benefits</name>
            <value>
                <![CDATA[<ul><li>A welcoming and vibrant office located just 10 minutes from the central station, fostering creativity and collaboration.</li><li>A 38-hour workweek, ensuring a healthy work-life balance.</li><li>Relocation support if needed, making your transition to Munich seamless.</li><li>The flexibility of remote work options, tailored to your individual needs and responsibilities.</li><li>Free drinks, including soft drinks, coffee, tea to keep you refreshed and energized.</li><li>Weekly fresh organic fruit basket for a healthy and happy team.</li><li>Monthly credit card top-up of 50€ for added convenience*.</li><li>Recharge your batteries after completing demanding tasks; play a game of table tennis or table soccer to invigorate your spirit.</li><li>Exciting company-based events, offering knowledge transfer, fun activities, and opportunities for recreation.</li><li>We pay for your train / public transport ticket and a subsidy for lunch*</li></ul> *After the probation period]]>
            </value>
        </jobDescription>
    </jobDescriptions>
    <employmentType>permanent</employmentType>
    <seniority>experienced</seniority>
    <schedule>full-time</schedule>
    <yearsOfExperience>5-7</yearsOfExperience>
    <occupation>software_and_web_development</occupation>
    <occupationCategory>it_software</occupationCategory>
    <createdAt>2025-09-19T09:05:16+00:00</createdAt>
    <salaryInformation>
        <min>66000.00</min>
        <max>85000.00</max>
        <currencySymbol>€</currencySymbol>
        <currencyCode>EUR</currencyCode>
        <type>yearly</type>
    </salaryInformation>
</position>

</workzag-jobs>